How to kill hex lord malacrass - world of warcraft

How to kill hexlord malacrass - world of warcraft Required Raid Composition: 2 tanks, 3-4 healers, 5-6 DPS. Your second tank can be a DPS tank.

Malacrass's Boss abilities are as follows:
The spirit bolts: Malacrass will periodically shoot Spirit Bolts at the entire raid. Spirit Bolt does not every 450 points of shadow damage. If he uses this ability, he will shoot twenty Spirit Bolts at each raid member for ten seconds. Line of sight will not hinder the Spirit Bolts. Moisturize Amplifiy Magic or not will have any effect on the spell. Spirit Bolts can refuse.



Soul Drain:
Malacrass will randomly target one player and perform Soul Drain. When this occurs, Malacrass will gain some abilities of the player and start using them. He will use the capabilities of the raid until the next Soul Drain when he acquires new abilities from the next player. Some he can use the capabilities of the various classes are as follows:

Druid - Lifebloom, thorns, Moonfire
Mage - Frost Nova, Fireball, Frost Bolt
Rogue - Slice and dice, Blind, Wound Poison
Warlock - suffering is not stable, Rain Hell, Curse of Doom
Shaman - Fire Nova Totem, Healing Wave, Chain Lightning
Priest - Heal, Mind Control, Psychic Scream
Hunter - Various traps
Warrior - Spell Reflection, Mortal Strike, whirlwind
Paladin - Avenging Wrath, Consecration, Holy Light

Drain Power -
At one minute Malacross will drain 1% power from raid members and give it to him, thereby increasing the size and damage. He's not going to start using the ability to reach 80% health.

Adds: Malacrass has four random mobs with him. Below is the density of the antidote with them in parentheses:

Thurg - melee ogre (Polymorph)
Gazakroth - IMP is spam fireballs at random targets (expel)
God Raadan - Dragonkin with fire and Thundercap breath (sleep)
Darkheart - undead ghost quick-cast aoe fear (shackles)
Alyson Antilles - healer (Polymorph)
Reptiles - snakes that spit Poison bolts (sleep)
Fenstalker - Elemental that will cast Volatile Infection on random players (cast)
Koragg - melee undead (shackles)

The basic strategy: Similar to Moroes in Karazhan, you need to kill at least 1 add before you should focus all DPS on Malacrass. It is advisable to kill the healers first for two reasons: they heal and die because they are faster. If you are going to leave adds up, then to leave the life that most take some time to kill.

If you go to a chain shackles, you need to setup a macro Priests to / target and / cast shackle undead. This will really help them because they can focus on healing the tank, remove two or three heals and then one-click their shackle macro. They should not wait for the shackle to break before returning to the shackles. Other classes that are required to do Crowd Control should follow this advice.

Depending on the characters that make Malacrass class Drain Soul, you will be aware of the following things:

Hunter - Malacrass will drop the trap that was visible in the raid. Your tank should be aware of the traps when they appear and immediately move Malacrass to a new position. Freeze traps will freeze multiple targets.

Mage - He will randomly cast Fireballs and Frostbolts. They can be disconnected.

Paladin - Consecreate will hit for 2, 500. Tank and struggle DPS should move out of range as quickly as possible. You must remove Avenging Wrath that should be used immediately. Holy disturb the light when he tried to send it.

The priest - who cast Mind Control or CC them. Interrupt any heals he attempts to throw.

Rogue - you need to improve the healing of the attack speed increase from Slice and dice. Blind can not be avoided and most were non-issues.

Shaman - Kill any Fire Nova Totems ASAP. Interrupt his Chain Lightning and Healing Wave when he threw an effort to rest.

Druid - melee DPS should stop attacking because of thorns. Getting rid of Lifebloom.

Warlock - Decurse Curse of Doom. Rain hell will tick over 3, 000 + points of damage so players need to move from the area apply as soon as they see it.

Warrior - healers should be ready to spam heals if the tank gets hit with Mortal Strike. Casters must be careful to reflect the Spell. Melee DPS needs to be cautious of the whirlwind since for hits 7, 500 + points of damage.

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